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1 151 What is Challenge Battle?
2 151 How begin Challenge Battle?
3 151 What is key to success?
4 151 What happens if fail?
5 151 "Wave" not mean big water?
6 151 Please to explain Special Battles!
7 151 What we get out of all this?
8 151 Need way to return to Alrest!
9 151 Can see choice of difficulty!
10 160 [System:Color name=tutorial ]Challenge Battle[/System:Color] is extra tough battle specially selected by [System:Color name=tutorial ]Nopon Archsage[/System:Color]!
11 160 If friends can triumph, fantastic rewards await!
12 160 Challenge starts soon as words "[System:Color name=tutorial ]START!!![/System:Color]" appear on screen. Then battle proceed like normal!
13 160 But please make careful check before starting, as some challenges come with [System:Color name=tutorial ]special conditions [/System:Color]like [System:Color name=tutorial ]setting to fixed level[/System:Color] or [System:Color name=tutorial ]needing specific Drivers[/System:Color]!
14 160 Key to success is simple. Friends just need to complete all challenge criteria within time limit!
15 160 あとは散りばめられた[System:Color name=tutorial ]エーテルキューブ[/System:Color]を集めるだけも!
16 160 If friends not fulfill all criteria within time limit, challenge will be considered failure...
17 160 That also go for usual losing of battle. Must be failure if friends not able to fight!
18 160 No, you thinking of wrong wave! This [System:Color name=tutorial ]wave[/System:Color] refer to set of enemies!
19 160 Actually, whole wave can sometimes be single enemy, or could be whole legion. But as long as friends bashy-bash them into submission, is no problem!
20 160 Special Battles have special goal. For instance, must aim for [System:Color name=tutorial ]high score[/System:Color] in "Call the Exterminators". Points earned vary depending on way you defeat enemy!
21 160 In "Attack of the Aspar", is all about how high friends can [System:Color name=tutorial ]raise Aspar level[/System:Color] before defeating.
22 160 And in "Titan Battleship Assault", friends get to play special scenario as Jin and try to [System:Color name=tutorial ]slashy-slash 100 enemies quickly as possible[/System:Color]!
23 160 In Challenge Battles, enemies who defeated drop [System:Color name=tutorial ]Ether Cubes[/System:Color]!
24 160 If friends can collect over certain amount, can be exchanged for treasure troves at end of challenge! Is good idea to collect many as possible!
25 160 But trade-off is that friends not able to earn [System:Color name=tutorial ]EXP[/System:Color], [System:Color name=tutorial ]Gold[/System:Color], or [System:Color name=tutorial ]SP [/System:Color]from enemies. That very important fact!
26 160 Simple! Friends need only to face [System:Color name=tutorial ]portal[/System:Color] that brought you to Land of Challenge and press [System:Color name=tutorial ][ML:icon icon=A ][/System:Color]!
27 160 Well-spotted! Yes, is easy to change difficulty of Challenge Battles by selecting challenge of choice and then pressing [System:Color name=tutorial ][ML:icon icon=L ][/System:Color] or [System:Color name=tutorial ][ML:icon icon=R ][/System:Color]!
28 151 About the Auto-Save Feature
29 160 This game includes an optional [System:Color name=tutorial ]auto-save [/System:Color]feature. You can enable it in [System:Color name=tutorial ]Options [/System:Color]> [System:Color name=tutorial ]Game Settings [/System:Color]> [System:Color name=tutorial ]Auto-Save[/System:Color]. ([System:Color name=tutorial ]It is disabled by default.[/System:Color])
30 160 When enabled, the game will save automatically [System:Color name=tutorial ]after certain story events [/System:Color], or [System:Color name=tutorial ]after you use the in-game camping system[/System:Color].
31 160 You can turn this on or off at any time from [System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]System [/System:Color]> [System:Color name=tutorial ]Options [/System:Color]> [System:Color name=tutorial ]Game Settings[/System:Color].
32 151 Field Controls 1
33 151 Field Controls 2
34 151 Battle Controls 1
35 151 Battle Controls 2
36 151 Camera Controls
37 151 Teams
38 151 Battle Basics 1: Attacking
39 151 Specials
40 151 Action Canceling
41 151 Vanguard Switching
42 151 Battle Basics 2: Healing
43 151 Battle Basics 3: Advanced Healing
44 151 Affinity in Battle
45 151 Game Screen 1: The Compass
46 151 Game Screen 2: Mini-Map & Other Info
47 151 Game Screen 3: Current Objective
48 151 Collection Points and Collectibles
49 151 Camping
50 151 Crafting
51 151 Pouch Items
52 151 Areas
53 151 Field Skills
54 151 Strengthening Your Team
55 151 Strengthening Drivers
56 151 Strengthening Blades
57 151 Unique Monsters
58 151 Battle Basics 4: Incapacitation
59 151 Switching Blades
60 151 Strategy
61 151 Quests
62 151 Ether Miasma
63 151 Talent Arts
64 0 Aggro System
65 151 Community 1
66 151 Community 2
67 151 Driver Combos
68 151 Specials 2
69 151 Blade Combos 1
70 151 Blade Combos 2
71 151 Chain Attacks 1
72 151 Chain Attacks 2
73 151 Chain Attacks 3
74 151 Enraged Enemies
75 151 Awakened Enemies
76 151 Fighting as Team Lora: Talent Arts
77 151 Fighting as Team Lora: Tactics
78 151 Fighting as Team Addam: Talent Arts
79 151 Fighting as Team Addam: Tactics
80 151 Fighting as Team Hugo: Talent Arts
81 151 Fighting as Team Hugo: Tactics
82 151 Changing Party Order
83 151 Barney Stones
84 151 Hugo's Seekers
85 160 A [System:Color name=tutorial ]team [/System:Color]is composed of a Driver and their Blades. The level, EXP, HP, Strength, Ether, Agility, Dexterity, and Luck stats are [System:Color name=tutorial ]common to all members of a team[/System:Color].
86 160 In battle, a team is [System:Color name=tutorial ]split between Vanguard and Rear Guard positions[/System:Color]. The character in the vanguard is the [System:Color name=tutorial ]attacker[/System:Color], while the rear guard plays [System:Color name=tutorial ]support[/System:Color].
87 160 [System:Color name=tutorial ]You[/System:Color], as the player, [System:Color name=tutorial ]directly control the vanguard[/System:Color]. The rear guard will attack and provide buffs automatically.
88 160 Approach an enemy and press [System:Color name=tutorial ][ML:icon icon=R ][/System:Color] to target them. With an enemy targeted, press [System:Color name=tutorial ][ML:icon icon=A ][/System:Color] to draw weapons. A character with their weapon drawn will [System:Color name=tutorial ]auto-attack[/System:Color].
89 160 With every auto-attack hit, your [System:Color name=tutorial ]Art gauges [/System:Color]will fill up slightly. This is called Arts recharge. With the gauge [System:Color name=tutorial ]full[/System:Color], press the corresponding button to [System:Color name=tutorial ]use the Art[/System:Color].
90 160 Using Arts will in turn charge the [System:Color name=tutorial ]Special gauge[/System:Color]. This is called Special recharge. When this gauge is [System:Color name=tutorial ]full[/System:Color], you can press [System:Color name=tutorial ][ML:icon icon=A ][/System:Color] to [System:Color name=tutorial ]use a Special[/System:Color].
91 160 A Special is a move that uses [System:Color name=tutorial ]cooperation between the team members [/System:Color]to great effect.
92 160 You can charge the Special gauge up [System:Color name=tutorial ]beyond level 1, all the way up to 4[/System:Color]. Whereas level 1 has the vanguard attack alone, [System:Color name=tutorial ]levels 2, 3, and 4 are a real team effort[/System:Color]!
93 160 When using a Special, a [System:Color name=tutorial ]button challenge [/System:Color]will pop up on screen. [System:Color name=tutorial ]Press the right button at the right time [/System:Color]as instructed, and the move's [System:Color name=tutorial ]effect will be magnified[/System:Color].
94 160 If you [System:Color name=tutorial ]use an Art [/System:Color]at [System:Color name=tutorial ]the precise moment an auto-attack connects[/System:Color], you can cancel into the Art without winding down from the attack. This is called [System:Color name=tutorial ]action canceling[/System:Color].
95 160 You can [System:Color name=tutorial ]cancel Arts into Specials [/System:Color]too, and by unlocking certain nodes on Affinity charts, it becomes possible to [System:Color name=tutorial ]cancel Arts into other Arts[/System:Color].
96 160 A successful cancel will [System:Color name=tutorial ]charge the Special gauge more than usual[/System:Color], so it's worth learning this tricky technique if you want to maximize efficiency!
97 160 Once the [System:Color name=tutorial ]Rear Guard gauge[/System:Color] fills up in battle, you can press [System:Color name=tutorial ][ML:icon icon=up ][/System:Color] or [System:Color name=tutorial ][ML:icon icon=down ][/System:Color] to perform a maneuver called a [System:Color name=tutorial ]Vanguard Switch[/System:Color].
98 160 When you trigger a Vanguard Switch, the rear guard will [System:Color name=tutorial ]move up to trade places with the vanguard [/System:Color]while attacking with their [System:Color name=tutorial ]Switch Art[/System:Color].
99 160 After the switch, the new vanguard's [System:Color name=tutorial ]Art gauges will be full[/System:Color], ready to be used immediately, so using a Vanguard Switch is a good way to press an attack.
100 160 If your team is running low on HP, be sure to heal by grabbing HP Potions or using Healing Arts before you end up incapacitated.
101 160 HP Potions appear on the battlefield when you use certain Arts, or when you Topple, Launch, or Smash an enemy, so grab them before they disappear!
102 160 [System:Color name=tutorial ]When a team's HP reaches 0, they'll be incapacitated[/System:Color]. If you can't continue the fight, you'll be returned to the [System:Color name=tutorial ]last landmark you passed[/System:Color], without any further penalties.
103 160 When you receive an attack, the [System:Color name=tutorial ]damage you took [/System:Color]will be displayed as a [System:Color name=tutorial ]red bar[/System:Color], indicating [System:Color name=tutorial ]recoverable HP[/System:Color]. This damage is [System:Color name=tutorial ]healed by using a Vanguard Switch[/System:Color].
104 160 The recoverable HP will [System:Color name=tutorial ]drain over time[/System:Color]. Performing Vanguard Switches whenever you can and keeping your HP high is the key to victory!
105 160 The stream of light connecting Driver and Blade is called [System:Color name=tutorial ]Affinity[/System:Color], and it [System:Color name=tutorial ]changes status depending on how you fight[/System:Color].
106 160 As affinity gets stronger within a team, e.g. by [System:Color name=tutorial ]fighting near one another [/System:Color]and [System:Color name=tutorial ]following up each other's attacks[/System:Color], the light will change to a [System:Color name=tutorial ]fiercely oscillating gold[/System:Color].
107 160 When Affinity is high, your in-battle [System:Color name=tutorial ]movement speed[/System:Color] and [System:Color name=tutorial ]Arts recharge rate [/System:Color]will increase, so it's a good idea to stay aware of your Affinity situation as you fight.
108 160 The bar at the top of the screen is the [System:Color name=tutorial ]compass[/System:Color]. It points the way to where you should be going next.
109 160 The [System:Color name=tutorial ]pink icon [/System:Color]shows [System:Color name=tutorial ]your next objective in the main story[/System:Color]. [System:Color name=tutorial ]Blue icons [/System:Color]indicate [System:Color name=tutorial ]quest objectives[/System:Color].
110 160 The [System:Color name=tutorial ]number [/System:Color]above the icon indicates [System:Color name=tutorial ]distance[/System:Color]. An [System:Color name=tutorial ]arrow [/System:Color]pointing up or down means the goal is [System:Color name=tutorial ]above or below you[/System:Color], respectively.
111 160 The top right of the screen displays environmental information, like the [System:Color name=tutorial ]name of the area [/System:Color]you're in, the current [System:Color name=tutorial ]time[/System:Color], and the [System:Color name=tutorial ]weather[/System:Color].
112 160 The small circle beneath the environmental info contains the mini-map. This shows your [System:Color name=tutorial ]immediate surroundings [/System:Color]and the [System:Color name=tutorial ]direction you're facing[/System:Color].
113 160 By pressing [System:Color name=tutorial ][ML:icon icon=L3 ][/System:Color], you can toggle the mini-map between full screen, full screen zoomed, and hidden. Experiment and find the setting that works best for you!
114 160 The bottom-right corner of the screen displays your [System:Color name=tutorial ]current objective[/System:Color]. Press [System:Color name=tutorial ][ML:icon icon=ZR ][/System:Color] to [System:Color name=tutorial ]toggle it on and off[/System:Color], and be sure to take a look if you're ever feeling lost.
115 160 Approach a [System:Color name=tutorial ]Collection Point [/System:Color]out in the world and press [System:Color name=tutorial ][ML:icon icon=A ][/System:Color] to [System:Color name=tutorial ]make Collectibles emerge[/System:Color].
116 160 You may [System:Color name=tutorial ]need them to complete quests[/System:Color], and they're also used as [System:Color name=tutorial ]materials [/System:Color]when [System:Color name=tutorial ]crafting at campsites[/System:Color].
117 160 Certain places out in the wild allow you to make camp. The three things you can do at a campsite are [System:Color name=tutorial ]resting[/System:Color], [System:Color name=tutorial ]crafting[/System:Color], and [System:Color name=tutorial ]chatting[/System:Color].
118 160 Rest: Use Bonus EXP to level teams up. Craft: Use collectibles to make items. Chat: Speak with allies for advice on how to proceed.
119 160 As you can see, camps are places of preparation and growth. [System:Color name=tutorial ]When entering a new area[/System:Color], it's worth [System:Color name=tutorial ]scouting out the next campsite first[/System:Color].
120 160 Crafting is one of the actions available when camping. It expends collectibles to create [System:Color name=tutorial ]pouch items [/System:Color]as well as [System:Color name=tutorial ]valuable unique items with particular properties[/System:Color].
121 160 As your adventure progresses, you can obtain more recipes to expand your crafting repertoire, for example by [System:Color name=tutorial ]completing quests [/System:Color]or raiding [System:Color name=tutorial ]treasure troves[/System:Color].
122 160 [System:Color name=tutorial ]Pouch items [/System:Color]can be set inside a Driver's [System:Color name=tutorial ]pouch [/System:Color]to [System:Color name=tutorial ]empower that Driver's team [/System:Color]for a fixed duration.
123 160 You can always create more by crafting them at a campsite, so use them as much as you can, for instance, when preparing for a difficult battle ahead.
124 160 Alrest features three kinds of areas: [System:Color name=tutorial ]locations[/System:Color], [System:Color name=tutorial ]landmarks[/System:Color], and [System:Color name=tutorial ]secret areas[/System:Color].
125 160 You can [System:Color name=tutorial ]instantly travel [/System:Color]to any previously-discovered [System:Color name=tutorial ]landmark [/System:Color]or [System:Color name=tutorial ]secret area[/System:Color] from the [System:Color name=tutorial ]Skip Travel menu[/System:Color] found in the Main Menu.
126 160 As you travel across Alrest, you may sometimes find obstacles barring your way or treasure troves which you can't open just yet.
127 160 To [System:Color name=tutorial ]remove those obstacles and access those treasures[/System:Color], you'll need to make use of special powers your Blades have called [System:Color name=tutorial ]Field Skills[/System:Color].
128 160 If any of the skill levels are too low, you'll fail the check. If that happens, check the Blade's [System:Color name=tutorial ]Affinity Chart [/System:Color]to see how to unlock the nodes needed to improve the skill.
129 160 The two main ways of making your entire team stronger are [System:Color name=tutorial ]leveling up [/System:Color]and [System:Color name=tutorial ]using pouch items[/System:Color].
130 160 Leveling up: When you earn enough [System:Color name=tutorial ]EXP [/System:Color]through fighting battles, you'll level up, increasing the [System:Color name=tutorial ]team's stats[/System:Color].
131 160 Pouch Items: Add a pouch item to a Driver's pouch to [System:Color name=tutorial ]empower the team with a certain buff [/System:Color]for a fixed duration.
132 160 There are [System:Color name=tutorial ]three ways [/System:Color]to make a Driver stronger. You can either [System:Color name=tutorial ]improve the actual character [/System:Color]in one of two ways, or [System:Color name=tutorial ]improve their equipment[/System:Color].
133 160 Improving Driver Characters Enhance Arts: Use [System:Color name=tutorial ]WP [/System:Color]earned in battle. Affinity Chart: Use [System:Color name=tutorial ]SP [/System:Color]earned in battle.
134 160 Improving Driver Equipment Accessories: [System:Color name=tutorial ]Equip accessories[/System:Color] you own. (Weapon slot accessories come from defeated foes.)
135 160 There are [System:Color name=tutorial ]four ways [/System:Color]to make a Blade stronger. You can either [System:Color name=tutorial ]improve the actual character [/System:Color]in one of two ways, or [System:Color name=tutorial ]improve their equipment [/System:Color]in one of two ways.
136 160 Improving Blade Characters Enhance Arts: Use [System:Color name=tutorial ]WP [/System:Color]earned in battle. Affinity Chart: [System:Color name=tutorial ]Complete required tasks[/System:Color].
137 160 Improving Blade Equipment Wpn. Mod.: Use [System:Color name=tutorial ]Core Chips[/System:Color], mostly found as treasure. Aux Cores: Equip [System:Color name=tutorial ]Aux Cores[/System:Color], mostly dropped by foes.
138 160 Some enemies in Alrest grow [System:Color name=tutorial ]stronger and larger[/System:Color] than their peers, earning [System:Color name=tutorial ]a given name and a moniker[/System:Color]. Those powerful entities are known as [System:Color name=tutorial ]unique monsters[/System:Color].
139 160 If you succeed at taking down a unique monster, it will leave a [System:Color name=tutorial ]tombstone [/System:Color]somewhere close to [System:Color name=tutorial ]where it used to appear[/System:Color].
140 160 If you approach the tombstone and press [System:Color name=tutorial ][ML:icon icon=A ][/System:Color], you can [System:Color name=tutorial ]fight the unique monster again and again [/System:Color]to relive the thrill of the fight and try to earn better rewards.
141 160 If you're fighting as a [System:Color name=tutorial ]party of more than one team[/System:Color], even if one of the teams ends up incapacitated, you can continue to fight by helping your allies up.
142 160 [System:Color name=tutorial ]When at least one of the bars of the Party Gauge is full[/System:Color], you can approach an incapacitated character and press [System:Color name=tutorial ][ML:icon icon=A ][/System:Color] to revive them and [System:Color name=tutorial ]help them up[/System:Color].
143 160 When a team contains more than one Blade, you can press [System:Color name=tutorial ][ML:icon icon=left ][/System:Color] (both in battle or when exploring) to perform a [System:Color name=tutorial ]Blade Switch[/System:Color].
144 160 This is particularly important when fighting, as doing so lets you select [System:Color name=tutorial ]which Blade will participate in battle[/System:Color], be it in Vanguard or Rear Guard position.
145 160 Unlike switching Blades while out and about, switching Blades in battle involves a [System:Color name=tutorial ]cooldown [/System:Color]period during which you won't be able to switch.
146 160 If you're fighting as a party of more than one team, you can [System:Color name=tutorial ]issue orders to the other teams[/System:Color]. To do so, hold down [System:Color name=tutorial ][ML:icon icon=R ][/System:Color] and press [System:Color name=tutorial ][ML:icon icon=left ][/System:Color], [System:Color name=tutorial ][ML:icon icon=up ][/System:Color], [System:Color name=tutorial ][ML:icon icon=right ][/System:Color], or [System:Color name=tutorial ][ML:icon icon=down ][/System:Color].
147 160 [System:Color name=tutorial ][ML:icon icon=R ][/System:Color]+[System:Color name=tutorial ][ML:icon icon=up ][/System:Color]: [System:Color name=tutorial ]Focus attacks[/System:Color] on currently-targeted enemy. [System:Color name=tutorial ][ML:icon icon=R ][/System:Color]+[System:Color name=tutorial ][ML:icon icon=down ][/System:Color]: [System:Color name=tutorial ]Call other teams to gather [/System:Color]near the team you're currently controlling.
148 160 [System:Color name=tutorial ][ML:icon icon=R ][/System:Color]+[System:Color name=tutorial ][ML:icon icon=left ][/System:Color]: Fight while [System:Color name=tutorial ]prioritizing Driver Combos[/System:Color]. [System:Color name=tutorial ][ML:icon icon=R ][/System:Color]+[System:Color name=tutorial ][ML:icon icon=right ][/System:Color]: Fight while [System:Color name=tutorial ]prioritizing Blade Combos[/System:Color].
149 160 Some characters have a [System:Color name=tutorial ]blue question mark icon [/System:Color]above their head. Speak to them, and they'll give you a [System:Color name=tutorial ]quest[/System:Color], asking you to do something for them.
150 160 After accepting the quest, you can set it as your [System:Color name=tutorial ]active quest [/System:Color]to display its next objective(s) as [System:Color name=tutorial ]blue exclamation mark icon(s) [/System:Color]on the [System:Color name=tutorial ]compass[/System:Color].
151 160 Completing quests will yield various rewards, such as [System:Color name=tutorial ]items[/System:Color], [System:Color name=tutorial ]gold[/System:Color], and [System:Color name=tutorial ]Bonus EXP[/System:Color]. It will also [System:Color name=tutorial ]increase your companions' Trust[/System:Color].
152 160 Titans, the great continents of Alrest, are living beings, and one of the waste products they generate manifests as [System:Color name=tutorial ]ether miasma[/System:Color].
153 160 Ether miasma tends to attract monsters, so [System:Color name=tutorial ]removing it[/System:Color] isn't the safest of occupations. It is, however, rewarding, as doing so [System:Color name=tutorial ]unlocks a new collection point [/System:Color]each time.
154 160 Clearing away the miasma requires the right [System:Color name=tutorial ]Field Skills[/System:Color]. These can be acquired and improved by unlocking the right nodes on Blades' Affinity Charts.
155 160 Each of your party characters has [System:Color name=tutorial ]a unique Art [/System:Color]that only they can use, called a [System:Color name=tutorial ]Talent Art[/System:Color].
156 160 If you meet the requirements for activating it, you can press [System:Color name=tutorial ][ML:icon icon=right ][/System:Color] to do so. To check the conditions and effects of Talent Arts, [System:Color name=tutorial ]visit the Enhance Arts menu[/System:Color].
157 160 Talent Arts have [System:Color name=tutorial ]very powerful effects[/System:Color], but can come with [System:Color name=tutorial ]significant downsides [/System:Color]as well. Be sure to consider [System:Color name=tutorial ]when and how to use them [/System:Color]to get the most benefit.
158 160 [System:Color name=tutorial ]Attacking[/System:Color], [System:Color name=tutorial ]healing [/System:Color]your team, and other actions which [System:Color name=tutorial ]your foes consider undesirable [/System:Color]will make the characters performing them accrue a value called [System:Color name=tutorial ]aggro[/System:Color].
159 160 Aggro is accumulated [System:Color name=tutorial ]individually by each team[/System:Color], and enemies will [System:Color name=tutorial ]attack the team with the highest aggro[/System:Color].
160 160 Try to manage your aggro so that teams with low HP or ones with low defense values [System:Color name=tutorial ]don't get targeted[/System:Color]. [System:Color name=tutorial ]Reining in attacks [/System:Color]for a time is a useful technique.
161 160 The [System:Color name=tutorial ]goodwill Lora and her friends create[/System:Color] is known as [System:Color name=tutorial ]Community[/System:Color].
162 160 The foundation of Community is talking to the many and various inhabitants of Alrest. Speak to a person, and you'll learn their name, job, and location.
163 160 You can always check this information by going to the [System:Color name=tutorial ]Community [/System:Color]menu, [System:Color name=tutorial ]found in the Main Menu[/System:Color]. Talk to everyone you can and expand your Community!
164 160 Resolve an issue that a person listed in the Community menu is struggling with, and they'll give you a token of their support for you.
165 160 Collect a lot, and your [System:Color name=tutorial ]Community will grow stronger[/System:Color]! Raising the Community level will cause [System:Color name=tutorial ]more quests to become available[/System:Color]. What comes around goes around!
166 160 Spreading the Community spirit lets Lora, Jin, and their allies make their mark on the world. Doing good for the benefit of Alrest is its own reward!
167 160 Certain Arts and Switch Arts have the ability to inflict certain [System:Color name=tutorial ]status changes on the enemy[/System:Color].
168 160 The four statuses are: [System:Color name=tutorial ]Break[/System:Color], [System:Color name=tutorial ]Topple[/System:Color], [System:Color name=tutorial ]Launch[/System:Color], [System:Color name=tutorial ]Smash[/System:Color]. Inflicting them [System:Color name=tutorial ]in that order[/System:Color], starting with Break, is called a [System:Color name=tutorial ]Driver Combo[/System:Color].
169 160 From Topple onward, inflicting the status will cause foes to drop HP Potions, and they won't fight back. You can use this to your advantage in battle!
170 160 Level 4 Specials are extremely powerful, and there's a certain trick to pulling one off.
171 160 With the [System:Color name=tutorial ]Special gauge charged up to level 3[/System:Color], moving the Driver [System:Color name=tutorial ]close to [/System:Color]the Blade will cause the gauge to fill up further.
172 160 Once it fills all the way, the [System:Color name=tutorial ]level 4 Special is ready[/System:Color]. However, if the Driver and Blade move [System:Color name=tutorial ]too far apart[/System:Color], the [System:Color name=tutorial ]gauge will deplete [/System:Color]and you'll have to start over.
173 160 [System:Color name=tutorial ]Hitting an enemy with a Special [/System:Color]begins a [System:Color name=tutorial ]Blade Combo.[/System:Color] A Blade Combo consists of three stages, and [System:Color name=tutorial ]finishing[/System:Color] it requires you to [System:Color name=tutorial ]move through them in order[/System:Color].
174 160 The [System:Color name=tutorial ]first, second, and third [/System:Color]stages of a Blade Combo require you to hit the enemy with a Special that's [System:Color name=tutorial ]at least level 1, 2, and 3 respectively [/System:Color]to link them up.
175 160 You can also link up [System:Color name=tutorial ]other team's Specials[/System:Color]. When a team can use a Special, a [System:Color name=tutorial ]combo request [/System:Color]will appear on the screen for you to [System:Color name=tutorial ]give the order[/System:Color]. Think carefully!
176 160 You can continue a Blade Combo [System:Color name=tutorial ]all the way to stage 3[/System:Color] with [System:Color name=tutorial ]Specials of any element[/System:Color], as long as you keep to the level requirements, but there are some fixed routes.
177 160 These [System:Color name=tutorial ]critical routes [/System:Color]number [System:Color name=tutorial ]16 in total[/System:Color], and they're composed of a particular sequence of elements. For example, one such route is [System:Color name=tutorial ]Fire [/System:Color]> [System:Color name=tutorial ]Fire [/System:Color]> [System:Color name=tutorial ]Light[/System:Color].
178 160 A finished critical route will trigger a [System:Color name=tutorial ]special animation [/System:Color]and [System:Color name=tutorial ]cause extra damage[/System:Color], so be on the lookout for the other 15 special element sequences!
179 160 Contributing to a Blade Combo will cause [System:Color name=tutorial ]element orbs [/System:Color]to start orbiting the enemy. You can then destroy them and [System:Color name=tutorial ]inflict other special effects [/System:Color]by using a [System:Color name=tutorial ]Chain Attack[/System:Color].
180 160 Press [System:Color name=tutorial ][ML:icon icon=plus ] [/System:Color]when your Party Gauge has [System:Color name=tutorial ]all three bars full[/System:Color] to launch an attack sequence where teams take turns hitting the foe, and an element orb, with Specials.
181 160 When an orb is hit [System:Color name=tutorial ]three times[/System:Color], it will be destroyed. A [System:Color name=tutorial ]Special of the opposite element [/System:Color]to an orb on the enemy will [System:Color name=tutorial ]count for two hits[/System:Color]. This last part is key!
182 160 Destroying an orb has a lot of nice effects: it [System:Color name=tutorial ]extends the Chain Attack[/System:Color], [System:Color name=tutorial ]raises the damage bonus[/System:Color], [System:Color name=tutorial ]fills up the Full Burst gauge[/System:Color], and [System:Color name=tutorial ]recharges used characters[/System:Color].
183 160 Normally in a Chain Attack, [System:Color name=tutorial ]each team will act once [/System:Color]and that's it, but if you manage to [System:Color name=tutorial ]destroy an element orb[/System:Color], the attack will be [System:Color name=tutorial ]extended by an extra round[/System:Color].
184 160 If you succeed in the [System:Color name=tutorial ]button challenge [/System:Color]that appears when the round is extended, the [System:Color name=tutorial ]Specials you use will get a level up [/System:Color]and be [System:Color name=tutorial ]recharged[/System:Color], so be ready for it!
185 160 When you launch a Chain Attack, the Party Gauge will be replaced by the [System:Color name=tutorial ]Full Burst gauge [/System:Color]for the duration.
186 160 With each [System:Color name=tutorial ]element orb you destroy[/System:Color], the Full Burst gauge will [System:Color name=tutorial ]fill up a little[/System:Color]. If you can fill it [System:Color name=tutorial ]completely[/System:Color], a Full Burst will trigger, dealing [System:Color name=tutorial ]massive damage[/System:Color].
187 160 Additionally, if you defeat an enemy during the Chain Attack, Overkill will begin. Dealing more damage during Overkill nets you extra [System:Color name=tutorial ]EXP[/System:Color], [System:Color name=tutorial ]WP[/System:Color], and [System:Color name=tutorial ]SP[/System:Color].
188 160 Certain high-level enemies will [System:Color name=tutorial ]become enraged after losing a certain amount of HP[/System:Color], which [System:Color name=tutorial ]boosts their stats[/System:Color]. It's best not to let some battles drag on...
189 160 Certain enemies awaken hidden abilities when [System:Color name=tutorial ]orbited by an element orb[/System:Color]. This [System:Color name=tutorial ]boosts their stats[/System:Color] as well as [System:Color name=tutorial ]shortening your Blade Combo effect durations[/System:Color].
190 160 This awakened status will be [System:Color name=tutorial ]removed once the element orbs are gone[/System:Color], so use a Chain Attack to remove them whenever convenient.
191 160 Lora's Talent Art [System:Color name=tutorial ]sacrifices half of her HP [/System:Color]in order to [System:Color name=tutorial ]fully recharge all of her Arts[/System:Color]. If you're flush with HP, use it and hammer the enemy with all you've got.
192 160 Jin's Talent Art lets him [System:Color name=tutorial ]temporarily boost his attack[/System:Color], [System:Color name=tutorial ]accuracy[/System:Color], [System:Color name=tutorial ]evasion [/System:Color]and [System:Color name=tutorial ]speed [/System:Color]in proportion to [System:Color name=tutorial ]how much recoverable HP [/System:Color]he has. More HP means bigger boost.
193 160 Haze's Talent Art [System:Color name=tutorial ]completely drains the charge on all of her Vanguard Arts [/System:Color]and in return [System:Color name=tutorial ]immobilizes enemies for a time[/System:Color]. It's super powerful, but requires good timing.
194 160 Team Lora is a [System:Color name=tutorial ]well-rounded group proficient at both attacking and healing[/System:Color]. When you're new to the game or struggling in battle, this is a good team to go with.
195 160 Leading with Lora's [System:Color name=tutorial ]Hungry Snake [/System:Color]Art, then quickly Vanguard Switching to Jin to inflict Topple is a strong play. Low on HP? Vanguard Switch to [System:Color name=tutorial ]Haze and heal[/System:Color].
196 160 Addam's Talent Art [System:Color name=tutorial ]trades HP [/System:Color]for a [System:Color name=tutorial ]longer window of opportunity for Driver Combos[/System:Color]. It's just what you need when you're shooting for that Driver Combo finisher.
197 160 Mythra's Talent Art is useful when the [System:Color name=tutorial ]party's in trouble[/System:Color]. It allows the [System:Color name=tutorial ]whole party to evade a certain number of attacks[/System:Color], giving you a chance to turn the tide.
198 160 Minoth's Talent Art can be used [System:Color name=tutorial ]at maximum Affinity[/System:Color]. It [System:Color name=tutorial ]doubles the next Art's damage, and triples the aggro[/System:Color]. Using it too often can bring too much heat to handle.
199 160 Team Addam [System:Color name=tutorial ]excels on the offense[/System:Color]. Use mighty Arts and Specials in succession to make short work of foes. The defense is lacking, though, so [System:Color name=tutorial ]watch the aggro[/System:Color].
200 160 Use Addam's [System:Color name=tutorial ]Rising Arc [/System:Color]Art on a Toppled enemy, then Vanguard Switch to Mythra for a quick and easy Smash. This will deal huge damage, and spawn HP Potions too.
201 160 Hugo's Talent Art [System:Color name=tutorial ]costs a portion of his HP [/System:Color]and [System:Color name=tutorial ]forces enemies to target him for a while[/System:Color]. Using Guard Shift right after is a strong defensive move.
202 160 Brighid's Talent Art can be used [System:Color name=tutorial ]when her health is low[/System:Color]. It [System:Color name=tutorial ]damages foes while empowering her allies' attacks[/System:Color]. There's no cost to it, so use it whenever your HP is low.
203 160 Aegaeon's Talent Art is great [System:Color name=tutorial ]when you're struggling[/System:Color]. For a time, [System:Color name=tutorial ]you'll counterattack when you evade[/System:Color]. Pair it with [System:Color name=tutorial ]Breaking Wave [/System:Color]and watch foes drop.
204 160 Team Hugo [System:Color name=tutorial ]excels at defense[/System:Color], evading and blocking enemy attacks with ease. Their role is to [System:Color name=tutorial ]focus enemy aggro on themselves and protect their allies[/System:Color].
205 160 Brighid has Support Arts that reduce enemy defense, while Aegaeon's can empower the vanguard. [System:Color name=tutorial ]Switching between Blades to match the situation [/System:Color]is important.
206 160 You can press [System:Color name=tutorial ][ML:icon icon=X ][/System:Color] on the Character screen to [System:Color name=tutorial ]change party order[/System:Color]. Controlling each team feels [System:Color name=tutorial ]different[/System:Color], so be sure to find one that [System:Color name=tutorial ]matches your own play style[/System:Color].
207 160 You might find certain mysterious stone pillars on your adventures, called [System:Color name=tutorial ]Barney Stones[/System:Color]. They're a feature that's unique to Torna.
208 160 Checking out a Barney Stone means [System:Color name=tutorial ]you'll have to fight off some monsters[/System:Color], but if you can manage it, you'll get some [System:Color name=tutorial ]hidden treasure[/System:Color]. Preparation is key!
209 160 A [System:Color name=tutorial ]Seeker [/System:Color]is an item which [System:Color name=tutorial ]Hugo can craft[/System:Color]. With it, you'll be able to investigate the [System:Color name=tutorial ]old machines [/System:Color]strewn around the world and obtain [System:Color name=tutorial ]new kinds of Collectibles[/System:Color].
210 160 There are [System:Color name=tutorial ]two different kinds [/System:Color]of Seeker, and each lets you investigate a [System:Color name=tutorial ]different kind of machine[/System:Color]. It's worth getting both, then gathering all the Collectibles you can!
211 151 About Xenoblade Chronicles 2
212 151 Drivers
213 151 Blades
214 160 A [System:Color name=tutorial ]Driver [/System:Color]is someone who can awaken the lifeforms known as [System:Color name=tutorial ]Blades [/System:Color]from [System:Color name=tutorial ]Core Crystals[/System:Color]. Bonding with a Blade in this way is known as [System:Color name=tutorial ]resonating[/System:Color].
215 160 Not everyone has the potential to become a Driver, and those who do play an important role in the military and political affairs of Alrest.
216 160 Lora became a Driver when she resonated with Jin. Drivers and their Blades share a powerful bond and in most cases spend their whole lives together.
217 160 [System:Color name=tutorial ]Blades[/System:Color] are lifeforms born from the mysterious [System:Color name=tutorial ]Core Crystals[/System:Color].
218 160 Blades are born alongside a weapon that could be considered part of their being. They wield this weapon in battle.
219 160 Blades are functionally immortal as long as their Core Crystal remains intact and their Driver remains alive.
220 151 Blade Affinity Charts
221 160 When you get an [System:Color name=tutorial ]Affinity Reward[/System:Color] for fulfilling a condition on a Blade's [System:Color name=tutorial ]Affinity Chart[/System:Color], you'll get a [System:Color name=tutorial ]pop-up[/System:Color] notification.
222 160 The Affinity Reward itself won't be unlocked at this point, though, so you won't notice any difference just yet.
223 160 When you get the Affinity Reward pop-up, [System:Color name=tutorial ]be sure to check the unlocked ability in the menu[/System:Color]. If you don't, the Blade won't develop.
224 160 Engaging [System:Color name=tutorial ]Overdrive [/System:Color]is a special ability that Elma has. To use it, press [System:Color name=tutorial ][ML:icon icon=R ] and [ML:icon icon=minus ] [/System:Color]with Elma on the battlefield. Doing this requires a [System:Color name=tutorial ]fully filled Party Gauge[/System:Color].
225 160 [System:Color name=tutorial ]Hit with Arts while Overdrive is engaged[/System:Color], and the hits will be counted on the [System:Color name=tutorial ]Overdrive Counter [/System:Color]in the middle of the screen. Hits with [System:Color name=tutorial ]Specials count at a 5x rate[/System:Color].
226 160 You can gain [System:Color name=tutorial ]three kinds of bonuses [/System:Color]by raising the hit count: [System:Color name=tutorial ]damage boost[/System:Color], [System:Color name=tutorial ]recharge boost[/System:Color],[System:Color name=tutorial ] lower enemy resistance[/System:Color]. The effect increases with the hit count.
227 160 You can increase the [System:Color name=tutorial ]duration [/System:Color]of Overdrive by filling up the entire Party Gauge while Overdrive is engaged, and then [System:Color name=tutorial ]activating Overdrive again[/System:Color].
228 160 However, [System:Color name=tutorial ]while Overdrive is in effect[/System:Color], [System:Color name=tutorial ]Party Gauge gain is reduced[/System:Color], and you [System:Color name=tutorial ]can't use Chain Attacks[/System:Color]. Be mindful of the downsides as you think of the best time to use it!
229 151 Tracking Community
230 160 You can [System:Color name=tutorial ]gain Community[/System:Color] from people with [System:Color name=tutorial ]yellow icons above their head[/System:Color] just by [System:Color name=tutorial ]talking to them[/System:Color]. You don't have to complete a quest.
231 160 If you see the same icon next to someone's face on the Community menu, you can select them and press [System:Color name=tutorial ][ML:icon icon=Y ] [/System:Color]to add their location to the compass.
232 151 Team Stats
233 160 Every team has the same basic stats: [System:Color name=tutorial ]HP[/System:Color], [System:Color name=tutorial ]Strength[/System:Color], [System:Color name=tutorial ]Ether[/System:Color], [System:Color name=tutorial ]Agility[/System:Color],[System:Color name=tutorial ] Dexterity[/System:Color], and [System:Color name=tutorial ]Luck[/System:Color].
234 160 [System:Color name=tutorial ]HP[/System:Color]: the team's health; they'll fall if it drops to 0. [System:Color name=tutorial ]Strength[/System:Color]: affects damage from physical Arts. [System:Color name=tutorial ]Ether[/System:Color]: affects damage/healing from Ether Arts.
235 160 [System:Color name=tutorial ]Agility[/System:Color]: affects chance to evade enemy attacks. [System:Color name=tutorial ]Dexterity[/System:Color]: affects attack accuracy. [System:Color name=tutorial ]Luck[/System:Color]: makes it easier to resist enemy debuffs/reactions.
236 160 If you do happen to gather too much aggro, remember you can use [System:Color name=tutorial ]Minoth[/System:Color]'s [System:Color name=tutorial ]Huracán[/System:Color] Art to evade some enemy attacks.
237 151 Overdrive 1
238 151 Overdrive 2