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What is Challenge Battle? |
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How begin Challenge Battle? |
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What is key to success? |
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What happens if fail? |
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"Wave" not mean big water? |
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Please to explain Special Battles! |
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What we get out of all this? |
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Need way to return to Alrest! |
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Can see choice of difficulty! |
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[System:Color name=tutorial ]Challenge Battle[/System:Color] is extra tough battle specially
selected by [System:Color name=tutorial ]Nopon Archsage[/System:Color]! |
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If friends can triumph, fantastic rewards await! |
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Challenge starts soon as words "[System:Color name=tutorial ]START!!![/System:Color]" appear
on screen. Then battle proceed like normal! |
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But please make careful check before starting,
as some challenges come with [System:Color name=tutorial ]special conditions
[/System:Color]like [System:Color name=tutorial ]setting to fixed level[/System:Color] or [System:Color name=tutorial ]needing specific Drivers[/System:Color]! |
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Key to success is simple. Friends just need to complete
all challenge criteria within time limit! |
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あとは散りばめられた[System:Color name=tutorial ]エーテルキューブ[/System:Color]を集めるだけも! |
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If friends not fulfill all criteria within time limit,
challenge will be considered failure... |
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That also go for usual losing of battle. Must be
failure if friends not able to fight! |
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No, you thinking of wrong wave!
This [System:Color name=tutorial ]wave[/System:Color] refer to set of enemies! |
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Actually, whole wave can sometimes be single enemy,
or could be whole legion. But as long as friends
bashy-bash them into submission, is no problem! |
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Special Battles have special goal. For instance, must
aim for [System:Color name=tutorial ]high score[/System:Color] in "Call the Exterminators". Points
earned vary depending on way you defeat enemy! |
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In "Attack of the Aspar", is all about how high friends
can [System:Color name=tutorial ]raise Aspar level[/System:Color] before defeating. |
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And in "Titan Battleship Assault", friends get to play
special scenario as Jin and try to [System:Color name=tutorial ]slashy-slash 100
enemies quickly as possible[/System:Color]! |
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In Challenge Battles, enemies who defeated drop
[System:Color name=tutorial ]Ether Cubes[/System:Color]! |
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If friends can collect over certain amount, can be
exchanged for treasure troves at end of challenge!
Is good idea to collect many as possible! |
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But trade-off is that friends not able to earn
[System:Color name=tutorial ]EXP[/System:Color], [System:Color name=tutorial ]Gold[/System:Color], or [System:Color name=tutorial ]SP [/System:Color]from enemies. That very
important fact! |
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Simple! Friends need only to face [System:Color name=tutorial ]portal[/System:Color] that brought
you to Land of Challenge and press [System:Color name=tutorial ][ML:icon icon=A ][/System:Color]! |
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Well-spotted! Yes, is easy to change difficulty of
Challenge Battles by selecting challenge of choice
and then pressing [System:Color name=tutorial ][ML:icon icon=L ][/System:Color] or [System:Color name=tutorial ][ML:icon icon=R ][/System:Color]! |
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About the Auto-Save Feature |
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This game includes an optional [System:Color name=tutorial ]auto-save [/System:Color]feature.
You can enable it in [System:Color name=tutorial ]Options [/System:Color]> [System:Color name=tutorial ]Game Settings [/System:Color]>
[System:Color name=tutorial ]Auto-Save[/System:Color]. ([System:Color name=tutorial ]It is disabled by default.[/System:Color]) |
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When enabled, the game will save automatically
[System:Color name=tutorial ]after certain story events [/System:Color], or [System:Color name=tutorial ]after you use the
in-game camping system[/System:Color]. |
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You can turn this on or off at any time from
[System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]System [/System:Color]> [System:Color name=tutorial ]Options [/System:Color]> [System:Color name=tutorial ]Game Settings[/System:Color]. |
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Field Controls 1 |
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Field Controls 2 |
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Battle Controls 1 |
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Battle Controls 2 |
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Camera Controls |
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Teams |
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Battle Basics 1: Attacking |
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Specials |
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Action Canceling |
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Vanguard Switching |
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Battle Basics 2: Healing |
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Battle Basics 3: Advanced Healing |
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Affinity in Battle |
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Game Screen 1: The Compass |
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Game Screen 2: Mini-Map & Other Info |
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Game Screen 3: Current Objective |
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Collection Points and Collectibles |
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Camping |
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Crafting |
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Pouch Items |
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Areas |
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Field Skills |
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Strengthening Your Team |
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Strengthening Drivers |
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Strengthening Blades |
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Unique Monsters |
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Battle Basics 4: Incapacitation |
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Switching Blades |
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Strategy |
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Quests |
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Ether Miasma |
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Talent Arts |
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Aggro System |
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Community 1 |
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Community 2 |
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Driver Combos |
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Specials 2 |
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Blade Combos 1 |
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Blade Combos 2 |
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Chain Attacks 1 |
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Chain Attacks 2 |
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Chain Attacks 3 |
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Enraged Enemies |
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Awakened Enemies |
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Fighting as Team Lora: Talent Arts |
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Fighting as Team Lora: Tactics |
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Fighting as Team Addam: Talent Arts |
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Fighting as Team Addam: Tactics |
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Fighting as Team Hugo: Talent Arts |
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Fighting as Team Hugo: Tactics |
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Changing Party Order |
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Barney Stones |
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Hugo's Seekers |
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A [System:Color name=tutorial ]team [/System:Color]is composed of a Driver and their Blades.
The level, EXP, HP, Strength, Ether, Agility, Dexterity,
and Luck stats are [System:Color name=tutorial ]common to all members of a team[/System:Color]. |
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In battle, a team is [System:Color name=tutorial ]split between Vanguard and
Rear Guard positions[/System:Color]. The character in the vanguard
is the [System:Color name=tutorial ]attacker[/System:Color], while the rear guard plays [System:Color name=tutorial ]support[/System:Color]. |
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[System:Color name=tutorial ]You[/System:Color], as the player, [System:Color name=tutorial ]directly control the vanguard[/System:Color]. The
rear guard will attack and provide buffs automatically. |
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Approach an enemy and press [System:Color name=tutorial ][ML:icon icon=R ][/System:Color] to target them.
With an enemy targeted, press [System:Color name=tutorial ][ML:icon icon=A ][/System:Color] to draw weapons.
A character with their weapon drawn will [System:Color name=tutorial ]auto-attack[/System:Color]. |
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With every auto-attack hit, your [System:Color name=tutorial ]Art gauges [/System:Color]will fill up
slightly. This is called Arts recharge. With the gauge
[System:Color name=tutorial ]full[/System:Color], press the corresponding button to [System:Color name=tutorial ]use the Art[/System:Color]. |
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Using Arts will in turn charge the [System:Color name=tutorial ]Special gauge[/System:Color].
This is called Special recharge. When this gauge is [System:Color name=tutorial ]full[/System:Color],
you can press [System:Color name=tutorial ][ML:icon icon=A ][/System:Color] to [System:Color name=tutorial ]use a Special[/System:Color]. |
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A Special is a move that uses [System:Color name=tutorial ]cooperation between
the team members [/System:Color]to great effect. |
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You can charge the Special gauge up [System:Color name=tutorial ]beyond level 1,
all the way up to 4[/System:Color]. Whereas level 1 has the vanguard
attack alone, [System:Color name=tutorial ]levels 2, 3, and 4 are a real team effort[/System:Color]! |
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When using a Special, a [System:Color name=tutorial ]button challenge [/System:Color]will pop up
on screen. [System:Color name=tutorial ]Press the right button at the right time [/System:Color]as
instructed, and the move's [System:Color name=tutorial ]effect will be magnified[/System:Color]. |
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If you [System:Color name=tutorial ]use an Art [/System:Color]at [System:Color name=tutorial ]the precise moment an auto-attack
connects[/System:Color], you can cancel into the Art without winding
down from the attack. This is called [System:Color name=tutorial ]action canceling[/System:Color]. |
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You can [System:Color name=tutorial ]cancel Arts into Specials [/System:Color]too, and by
unlocking certain nodes on Affinity charts, it becomes
possible to [System:Color name=tutorial ]cancel Arts into other Arts[/System:Color]. |
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A successful cancel will [System:Color name=tutorial ]charge the Special gauge
more than usual[/System:Color], so it's worth learning this tricky
technique if you want to maximize efficiency! |
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Once the [System:Color name=tutorial ]Rear Guard gauge[/System:Color] fills up in battle,
you can press [System:Color name=tutorial ][ML:icon icon=up ][/System:Color] or [System:Color name=tutorial ][ML:icon icon=down ][/System:Color] to perform a maneuver
called a [System:Color name=tutorial ]Vanguard Switch[/System:Color]. |
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When you trigger a Vanguard Switch, the rear guard
will [System:Color name=tutorial ]move up to trade places with the vanguard [/System:Color]while
attacking with their [System:Color name=tutorial ]Switch Art[/System:Color]. |
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After the switch, the new vanguard's [System:Color name=tutorial ]Art gauges
will be full[/System:Color], ready to be used immediately, so using
a Vanguard Switch is a good way to press an attack. |
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If your team is running low on HP, be sure to heal by
grabbing HP Potions or using Healing Arts before you
end up incapacitated. |
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HP Potions appear on the battlefield when you use
certain Arts, or when you Topple, Launch, or Smash
an enemy, so grab them before they disappear! |
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[System:Color name=tutorial ]When a team's HP reaches 0, they'll be incapacitated[/System:Color].
If you can't continue the fight, you'll be returned to the
[System:Color name=tutorial ]last landmark you passed[/System:Color], without any further penalties. |
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When you receive an attack, the [System:Color name=tutorial ]damage you took [/System:Color]will
be displayed as a [System:Color name=tutorial ]red bar[/System:Color], indicating [System:Color name=tutorial ]recoverable HP[/System:Color].
This damage is [System:Color name=tutorial ]healed by using a Vanguard Switch[/System:Color]. |
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The recoverable HP will [System:Color name=tutorial ]drain over time[/System:Color].
Performing Vanguard Switches whenever you can
and keeping your HP high is the key to victory! |
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The stream of light connecting Driver and Blade
is called [System:Color name=tutorial ]Affinity[/System:Color], and it [System:Color name=tutorial ]changes status depending on
how you fight[/System:Color]. |
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As affinity gets stronger within a team, e.g. by [System:Color name=tutorial ]fighting
near one another [/System:Color]and [System:Color name=tutorial ]following up each other's attacks[/System:Color],
the light will change to a [System:Color name=tutorial ]fiercely oscillating gold[/System:Color]. |
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When Affinity is high, your in-battle [System:Color name=tutorial ]movement speed[/System:Color]
and [System:Color name=tutorial ]Arts recharge rate [/System:Color]will increase, so it's a good idea
to stay aware of your Affinity situation as you fight. |
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The bar at the top of the screen is the [System:Color name=tutorial ]compass[/System:Color].
It points the way to where you should be going next. |
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The [System:Color name=tutorial ]pink icon [/System:Color]shows [System:Color name=tutorial ]your next objective in the
main story[/System:Color]. [System:Color name=tutorial ]Blue icons [/System:Color]indicate [System:Color name=tutorial ]quest objectives[/System:Color]. |
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The [System:Color name=tutorial ]number [/System:Color]above the icon indicates [System:Color name=tutorial ]distance[/System:Color].
An [System:Color name=tutorial ]arrow [/System:Color]pointing up or down means the goal is
[System:Color name=tutorial ]above or below you[/System:Color], respectively. |
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The top right of the screen displays environmental
information, like the [System:Color name=tutorial ]name of the area [/System:Color]you're in, the
current [System:Color name=tutorial ]time[/System:Color], and the [System:Color name=tutorial ]weather[/System:Color]. |
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The small circle beneath the environmental info
contains the mini-map. This shows your [System:Color name=tutorial ]immediate
surroundings [/System:Color]and the [System:Color name=tutorial ]direction you're facing[/System:Color]. |
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By pressing [System:Color name=tutorial ][ML:icon icon=L3 ][/System:Color], you can toggle the mini-map between
full screen, full screen zoomed, and hidden.
Experiment and find the setting that works best for you! |
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The bottom-right corner of the screen displays your
[System:Color name=tutorial ]current objective[/System:Color]. Press [System:Color name=tutorial ][ML:icon icon=ZR ][/System:Color] to [System:Color name=tutorial ]toggle it on and off[/System:Color],
and be sure to take a look if you're ever feeling lost. |
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Approach a [System:Color name=tutorial ]Collection Point [/System:Color]out in the world and
press [System:Color name=tutorial ][ML:icon icon=A ][/System:Color] to [System:Color name=tutorial ]make Collectibles emerge[/System:Color]. |
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You may [System:Color name=tutorial ]need them to complete quests[/System:Color], and they're
also used as [System:Color name=tutorial ]materials [/System:Color]when [System:Color name=tutorial ]crafting at campsites[/System:Color]. |
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Certain places out in the wild allow you to make
camp. The three things you can do at a campsite
are [System:Color name=tutorial ]resting[/System:Color], [System:Color name=tutorial ]crafting[/System:Color], and [System:Color name=tutorial ]chatting[/System:Color]. |
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Rest: Use Bonus EXP to level teams up.
Craft: Use collectibles to make items.
Chat: Speak with allies for advice on how to proceed. |
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As you can see, camps are places of preparation
and growth. [System:Color name=tutorial ]When entering a new area[/System:Color], it's worth
[System:Color name=tutorial ]scouting out the next campsite first[/System:Color]. |
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Crafting is one of the actions available when camping.
It expends collectibles to create [System:Color name=tutorial ]pouch items [/System:Color]as well as
[System:Color name=tutorial ]valuable unique items with particular properties[/System:Color]. |
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As your adventure progresses, you can obtain more
recipes to expand your crafting repertoire, for example
by [System:Color name=tutorial ]completing quests [/System:Color]or raiding [System:Color name=tutorial ]treasure troves[/System:Color]. |
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[System:Color name=tutorial ]Pouch items [/System:Color]can be set inside a Driver's [System:Color name=tutorial ]pouch [/System:Color]to
[System:Color name=tutorial ]empower that Driver's team [/System:Color]for a fixed duration. |
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You can always create more by crafting them at
a campsite, so use them as much as you can, for
instance, when preparing for a difficult battle ahead. |
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Alrest features three kinds of areas:
[System:Color name=tutorial ]locations[/System:Color], [System:Color name=tutorial ]landmarks[/System:Color], and [System:Color name=tutorial ]secret areas[/System:Color]. |
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You can [System:Color name=tutorial ]instantly travel [/System:Color]to any previously-discovered
[System:Color name=tutorial ]landmark [/System:Color]or [System:Color name=tutorial ]secret area[/System:Color] from the [System:Color name=tutorial ]Skip Travel menu[/System:Color]
found in the Main Menu. |
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As you travel across Alrest, you may sometimes find
obstacles barring your way or treasure troves which
you can't open just yet. |
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To [System:Color name=tutorial ]remove those obstacles and access those treasures[/System:Color],
you'll need to make use of special powers your Blades
have called [System:Color name=tutorial ]Field Skills[/System:Color]. |
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If any of the skill levels are too low, you'll fail the check.
If that happens, check the Blade's [System:Color name=tutorial ]Affinity Chart [/System:Color]to see
how to unlock the nodes needed to improve the skill. |
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The two main ways of making your entire team stronger
are [System:Color name=tutorial ]leveling up [/System:Color]and [System:Color name=tutorial ]using pouch items[/System:Color]. |
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Leveling up:
When you earn enough [System:Color name=tutorial ]EXP [/System:Color]through fighting battles,
you'll level up, increasing the [System:Color name=tutorial ]team's stats[/System:Color]. |
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Pouch Items:
Add a pouch item to a Driver's pouch to [System:Color name=tutorial ]empower
the team with a certain buff [/System:Color]for a fixed duration. |
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There are [System:Color name=tutorial ]three ways [/System:Color]to make a Driver stronger.
You can either [System:Color name=tutorial ]improve the actual character [/System:Color]in one of
two ways, or [System:Color name=tutorial ]improve their equipment[/System:Color]. |
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Improving Driver Characters
Enhance Arts: Use [System:Color name=tutorial ]WP [/System:Color]earned in battle.
Affinity Chart: Use [System:Color name=tutorial ]SP [/System:Color]earned in battle. |
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Improving Driver Equipment
Accessories: [System:Color name=tutorial ]Equip accessories[/System:Color] you own.
(Weapon slot accessories come from defeated foes.) |
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There are [System:Color name=tutorial ]four ways [/System:Color]to make a Blade stronger. You can
either [System:Color name=tutorial ]improve the actual character [/System:Color]in one of two ways,
or [System:Color name=tutorial ]improve their equipment [/System:Color]in one of two ways. |
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Improving Blade Characters
Enhance Arts: Use [System:Color name=tutorial ]WP [/System:Color]earned in battle.
Affinity Chart: [System:Color name=tutorial ]Complete required tasks[/System:Color]. |
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Improving Blade Equipment
Wpn. Mod.: Use [System:Color name=tutorial ]Core Chips[/System:Color], mostly found as treasure.
Aux Cores: Equip [System:Color name=tutorial ]Aux Cores[/System:Color], mostly dropped by foes. |
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Some enemies in Alrest grow [System:Color name=tutorial ]stronger and larger[/System:Color] than
their peers, earning [System:Color name=tutorial ]a given name and a moniker[/System:Color].
Those powerful entities are known as [System:Color name=tutorial ]unique monsters[/System:Color]. |
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If you succeed at taking down a unique monster, it will
leave a [System:Color name=tutorial ]tombstone [/System:Color]somewhere close to [System:Color name=tutorial ]where it used to
appear[/System:Color]. |
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If you approach the tombstone and press [System:Color name=tutorial ][ML:icon icon=A ][/System:Color], you can
[System:Color name=tutorial ]fight the unique monster again and again [/System:Color]to relive the
thrill of the fight and try to earn better rewards. |
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If you're fighting as a [System:Color name=tutorial ]party of more than one team[/System:Color],
even if one of the teams ends up incapacitated,
you can continue to fight by helping your allies up. |
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[System:Color name=tutorial ]When at least one of the bars of the Party Gauge is full[/System:Color],
you can approach an incapacitated character and press
[System:Color name=tutorial ][ML:icon icon=A ][/System:Color] to revive them and [System:Color name=tutorial ]help them up[/System:Color]. |
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When a team contains more than one Blade, you can
press [System:Color name=tutorial ][ML:icon icon=left ][/System:Color] (both in battle or when exploring) to perform
a [System:Color name=tutorial ]Blade Switch[/System:Color]. |
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This is particularly important when fighting, as doing
so lets you select [System:Color name=tutorial ]which Blade will participate in battle[/System:Color],
be it in Vanguard or Rear Guard position. |
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Unlike switching Blades while out and about,
switching Blades in battle involves a [System:Color name=tutorial ]cooldown [/System:Color]period
during which you won't be able to switch. |
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If you're fighting as a party of more than one team,
you can [System:Color name=tutorial ]issue orders to the other teams[/System:Color]. To do so,
hold down [System:Color name=tutorial ][ML:icon icon=R ][/System:Color] and press [System:Color name=tutorial ][ML:icon icon=left ][/System:Color], [System:Color name=tutorial ][ML:icon icon=up ][/System:Color], [System:Color name=tutorial ][ML:icon icon=right ][/System:Color], or [System:Color name=tutorial ][ML:icon icon=down ][/System:Color]. |
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[System:Color name=tutorial ][ML:icon icon=R ][/System:Color]+[System:Color name=tutorial ][ML:icon icon=up ][/System:Color]: [System:Color name=tutorial ]Focus attacks[/System:Color] on currently-targeted enemy.
[System:Color name=tutorial ][ML:icon icon=R ][/System:Color]+[System:Color name=tutorial ][ML:icon icon=down ][/System:Color]: [System:Color name=tutorial ]Call other teams to gather [/System:Color]near the team you're
currently controlling. |
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[System:Color name=tutorial ][ML:icon icon=R ][/System:Color]+[System:Color name=tutorial ][ML:icon icon=left ][/System:Color]: Fight while [System:Color name=tutorial ]prioritizing Driver Combos[/System:Color].
[System:Color name=tutorial ][ML:icon icon=R ][/System:Color]+[System:Color name=tutorial ][ML:icon icon=right ][/System:Color]: Fight while [System:Color name=tutorial ]prioritizing Blade Combos[/System:Color]. |
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Some characters have a [System:Color name=tutorial ]blue question mark icon [/System:Color]above
their head. Speak to them, and they'll give you a
[System:Color name=tutorial ]quest[/System:Color], asking you to do something for them. |
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After accepting the quest, you can set it as your
[System:Color name=tutorial ]active quest [/System:Color]to display its next objective(s) as
[System:Color name=tutorial ]blue exclamation mark icon(s) [/System:Color]on the [System:Color name=tutorial ]compass[/System:Color]. |
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Completing quests will yield various rewards,
such as [System:Color name=tutorial ]items[/System:Color], [System:Color name=tutorial ]gold[/System:Color], and [System:Color name=tutorial ]Bonus EXP[/System:Color]. It will also
[System:Color name=tutorial ]increase your companions' Trust[/System:Color]. |
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Titans, the great continents of Alrest, are living beings,
and one of the waste products they generate manifests
as [System:Color name=tutorial ]ether miasma[/System:Color]. |
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Ether miasma tends to attract monsters, so [System:Color name=tutorial ]removing it[/System:Color]
isn't the safest of occupations. It is, however, rewarding,
as doing so [System:Color name=tutorial ]unlocks a new collection point [/System:Color]each time. |
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Clearing away the miasma requires the right [System:Color name=tutorial ]Field Skills[/System:Color].
These can be acquired and improved by unlocking the
right nodes on Blades' Affinity Charts. |
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Each of your party characters has [System:Color name=tutorial ]a unique Art [/System:Color]that
only they can use, called a [System:Color name=tutorial ]Talent Art[/System:Color]. |
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If you meet the requirements for activating it, you can
press [System:Color name=tutorial ][ML:icon icon=right ][/System:Color] to do so. To check the conditions and effects
of Talent Arts, [System:Color name=tutorial ]visit the Enhance Arts menu[/System:Color]. |
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Talent Arts have [System:Color name=tutorial ]very powerful effects[/System:Color], but can come
with [System:Color name=tutorial ]significant downsides [/System:Color]as well. Be sure to consider
[System:Color name=tutorial ]when and how to use them [/System:Color]to get the most benefit. |
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[System:Color name=tutorial ]Attacking[/System:Color], [System:Color name=tutorial ]healing [/System:Color]your team, and other actions which
[System:Color name=tutorial ]your foes consider undesirable [/System:Color]will make the characters
performing them accrue a value called [System:Color name=tutorial ]aggro[/System:Color]. |
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Aggro is accumulated [System:Color name=tutorial ]individually by each team[/System:Color], and
enemies will [System:Color name=tutorial ]attack the team with the highest aggro[/System:Color]. |
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Try to manage your aggro so that teams with low HP
or ones with low defense values [System:Color name=tutorial ]don't get targeted[/System:Color].
[System:Color name=tutorial ]Reining in attacks [/System:Color]for a time is a useful technique. |
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The [System:Color name=tutorial ]goodwill Lora and her friends create[/System:Color] is known
as [System:Color name=tutorial ]Community[/System:Color]. |
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The foundation of Community is talking to the many
and various inhabitants of Alrest. Speak to a person,
and you'll learn their name, job, and location. |
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You can always check this information by going to
the [System:Color name=tutorial ]Community [/System:Color]menu, [System:Color name=tutorial ]found in the Main Menu[/System:Color].
Talk to everyone you can and expand your Community! |
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Resolve an issue that a person listed in the Community
menu is struggling with, and they'll give you a token of
their support for you. |
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Collect a lot, and your [System:Color name=tutorial ]Community will grow stronger[/System:Color]!
Raising the Community level will cause [System:Color name=tutorial ]more quests
to become available[/System:Color]. What comes around goes around! |
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Spreading the Community spirit lets Lora, Jin, and their
allies make their mark on the world. Doing good for the
benefit of Alrest is its own reward! |
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Certain Arts and Switch Arts have the ability to inflict
certain [System:Color name=tutorial ]status changes on the enemy[/System:Color]. |
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The four statuses are: [System:Color name=tutorial ]Break[/System:Color], [System:Color name=tutorial ]Topple[/System:Color], [System:Color name=tutorial ]Launch[/System:Color], [System:Color name=tutorial ]Smash[/System:Color].
Inflicting them [System:Color name=tutorial ]in that order[/System:Color], starting with Break, is
called a [System:Color name=tutorial ]Driver Combo[/System:Color]. |
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From Topple onward, inflicting the status will cause
foes to drop HP Potions, and they won't fight back.
You can use this to your advantage in battle! |
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Level 4 Specials are extremely powerful, and there's
a certain trick to pulling one off. |
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With the [System:Color name=tutorial ]Special gauge charged up to level 3[/System:Color],
moving the Driver [System:Color name=tutorial ]close to [/System:Color]the Blade will cause
the gauge to fill up further. |
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Once it fills all the way, the [System:Color name=tutorial ]level 4 Special is ready[/System:Color].
However, if the Driver and Blade move [System:Color name=tutorial ]too far apart[/System:Color],
the [System:Color name=tutorial ]gauge will deplete [/System:Color]and you'll have to start over. |
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[System:Color name=tutorial ]Hitting an enemy with a Special [/System:Color]begins a [System:Color name=tutorial ]Blade Combo.[/System:Color]
A Blade Combo consists of three stages, and [System:Color name=tutorial ]finishing[/System:Color]
it requires you to [System:Color name=tutorial ]move through them in order[/System:Color]. |
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The [System:Color name=tutorial ]first, second, and third [/System:Color]stages of a Blade Combo
require you to hit the enemy with a Special that's
[System:Color name=tutorial ]at least level 1, 2, and 3 respectively [/System:Color]to link them up. |
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You can also link up [System:Color name=tutorial ]other team's Specials[/System:Color]. When a
team can use a Special, a [System:Color name=tutorial ]combo request [/System:Color]will appear on
the screen for you to [System:Color name=tutorial ]give the order[/System:Color]. Think carefully! |
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You can continue a Blade Combo [System:Color name=tutorial ]all the way to stage 3[/System:Color]
with [System:Color name=tutorial ]Specials of any element[/System:Color], as long as you keep to the
level requirements, but there are some fixed routes. |
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These [System:Color name=tutorial ]critical routes [/System:Color]number [System:Color name=tutorial ]16 in total[/System:Color], and they're
composed of a particular sequence of elements.
For example, one such route is [System:Color name=tutorial ]Fire [/System:Color]> [System:Color name=tutorial ]Fire [/System:Color]> [System:Color name=tutorial ]Light[/System:Color]. |
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A finished critical route will trigger a [System:Color name=tutorial ]special animation
[/System:Color]and [System:Color name=tutorial ]cause extra damage[/System:Color], so be on the lookout for the
other 15 special element sequences! |
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Contributing to a Blade Combo will cause [System:Color name=tutorial ]element orbs
[/System:Color]to start orbiting the enemy. You can then destroy them
and [System:Color name=tutorial ]inflict other special effects [/System:Color]by using a [System:Color name=tutorial ]Chain Attack[/System:Color]. |
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Press [System:Color name=tutorial ][ML:icon icon=plus ] [/System:Color]when your Party Gauge has [System:Color name=tutorial ]all three bars full[/System:Color]
to launch an attack sequence where teams take turns
hitting the foe, and an element orb, with Specials. |
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When an orb is hit [System:Color name=tutorial ]three times[/System:Color], it will be destroyed.
A [System:Color name=tutorial ]Special of the opposite element [/System:Color]to an orb on the
enemy will [System:Color name=tutorial ]count for two hits[/System:Color]. This last part is key! |
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Destroying an orb has a lot of nice effects: it [System:Color name=tutorial ]extends
the Chain Attack[/System:Color], [System:Color name=tutorial ]raises the damage bonus[/System:Color], [System:Color name=tutorial ]fills up the
Full Burst gauge[/System:Color], and [System:Color name=tutorial ]recharges used characters[/System:Color]. |
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Normally in a Chain Attack, [System:Color name=tutorial ]each team will act once [/System:Color]and
that's it, but if you manage to [System:Color name=tutorial ]destroy an element orb[/System:Color],
the attack will be [System:Color name=tutorial ]extended by an extra round[/System:Color]. |
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If you succeed in the [System:Color name=tutorial ]button challenge [/System:Color]that appears
when the round is extended, the [System:Color name=tutorial ]Specials you use will
get a level up [/System:Color]and be [System:Color name=tutorial ]recharged[/System:Color], so be ready for it! |
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When you launch a Chain Attack, the Party Gauge
will be replaced by the [System:Color name=tutorial ]Full Burst gauge [/System:Color]for the
duration. |
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With each [System:Color name=tutorial ]element orb you destroy[/System:Color], the Full Burst
gauge will [System:Color name=tutorial ]fill up a little[/System:Color]. If you can fill it [System:Color name=tutorial ]completely[/System:Color],
a Full Burst will trigger, dealing [System:Color name=tutorial ]massive damage[/System:Color]. |
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Additionally, if you defeat an enemy during the
Chain Attack, Overkill will begin. Dealing more damage
during Overkill nets you extra [System:Color name=tutorial ]EXP[/System:Color], [System:Color name=tutorial ]WP[/System:Color], and [System:Color name=tutorial ]SP[/System:Color]. |
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Certain high-level enemies will [System:Color name=tutorial ]become enraged after
losing a certain amount of HP[/System:Color], which [System:Color name=tutorial ]boosts their stats[/System:Color].
It's best not to let some battles drag on... |
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Certain enemies awaken hidden abilities when [System:Color name=tutorial ]orbited
by an element orb[/System:Color]. This [System:Color name=tutorial ]boosts their stats[/System:Color] as well as
[System:Color name=tutorial ]shortening your Blade Combo effect durations[/System:Color]. |
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This awakened status will be [System:Color name=tutorial ]removed once the
element orbs are gone[/System:Color], so use a Chain Attack to
remove them whenever convenient. |
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Lora's Talent Art [System:Color name=tutorial ]sacrifices half of her HP [/System:Color]in order to
[System:Color name=tutorial ]fully recharge all of her Arts[/System:Color]. If you're flush with HP,
use it and hammer the enemy with all you've got. |
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Jin's Talent Art lets him [System:Color name=tutorial ]temporarily boost his attack[/System:Color],
[System:Color name=tutorial ]accuracy[/System:Color], [System:Color name=tutorial ]evasion [/System:Color]and [System:Color name=tutorial ]speed [/System:Color]in proportion to [System:Color name=tutorial ]how much
recoverable HP [/System:Color]he has. More HP means bigger boost. |
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Haze's Talent Art [System:Color name=tutorial ]completely drains the charge on all
of her Vanguard Arts [/System:Color]and in return [System:Color name=tutorial ]immobilizes enemies
for a time[/System:Color]. It's super powerful, but requires good timing. |
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Team Lora is a [System:Color name=tutorial ]well-rounded group proficient at both
attacking and healing[/System:Color]. When you're new to the game
or struggling in battle, this is a good team to go with. |
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Leading with Lora's [System:Color name=tutorial ]Hungry Snake [/System:Color]Art, then quickly
Vanguard Switching to Jin to inflict Topple is a strong
play. Low on HP? Vanguard Switch to [System:Color name=tutorial ]Haze and heal[/System:Color]. |
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Addam's Talent Art [System:Color name=tutorial ]trades HP [/System:Color]for a [System:Color name=tutorial ]longer window of
opportunity for Driver Combos[/System:Color]. It's just what you need
when you're shooting for that Driver Combo finisher. |
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Mythra's Talent Art is useful when the [System:Color name=tutorial ]party's in
trouble[/System:Color]. It allows the [System:Color name=tutorial ]whole party to evade a certain
number of attacks[/System:Color], giving you a chance to turn the tide. |
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Minoth's Talent Art can be used [System:Color name=tutorial ]at maximum Affinity[/System:Color].
It [System:Color name=tutorial ]doubles the next Art's damage, and triples the aggro[/System:Color].
Using it too often can bring too much heat to handle. |
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Team Addam [System:Color name=tutorial ]excels on the offense[/System:Color]. Use mighty Arts
and Specials in succession to make short work of foes.
The defense is lacking, though, so [System:Color name=tutorial ]watch the aggro[/System:Color]. |
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Use Addam's [System:Color name=tutorial ]Rising Arc [/System:Color]Art on a Toppled enemy, then
Vanguard Switch to Mythra for a quick and easy Smash.
This will deal huge damage, and spawn HP Potions too. |
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Hugo's Talent Art [System:Color name=tutorial ]costs a portion of his HP [/System:Color]and [System:Color name=tutorial ]forces
enemies to target him for a while[/System:Color]. Using Guard Shift
right after is a strong defensive move. |
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Brighid's Talent Art can be used [System:Color name=tutorial ]when her health is low[/System:Color].
It [System:Color name=tutorial ]damages foes while empowering her allies' attacks[/System:Color].
There's no cost to it, so use it whenever your HP is low. |
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Aegaeon's Talent Art is great [System:Color name=tutorial ]when you're struggling[/System:Color].
For a time, [System:Color name=tutorial ]you'll counterattack when you evade[/System:Color].
Pair it with [System:Color name=tutorial ]Breaking Wave [/System:Color]and watch foes drop. |
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Team Hugo [System:Color name=tutorial ]excels at defense[/System:Color], evading and blocking
enemy attacks with ease. Their role is to [System:Color name=tutorial ]focus enemy
aggro on themselves and protect their allies[/System:Color]. |
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Brighid has Support Arts that reduce enemy defense,
while Aegaeon's can empower the vanguard. [System:Color name=tutorial ]Switching
between Blades to match the situation [/System:Color]is important. |
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You can press [System:Color name=tutorial ][ML:icon icon=X ][/System:Color] on the Character screen to [System:Color name=tutorial ]change
party order[/System:Color]. Controlling each team feels [System:Color name=tutorial ]different[/System:Color], so be
sure to find one that [System:Color name=tutorial ]matches your own play style[/System:Color]. |
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You might find certain mysterious stone pillars on your
adventures, called [System:Color name=tutorial ]Barney Stones[/System:Color]. They're a feature
that's unique to Torna. |
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Checking out a Barney Stone means [System:Color name=tutorial ]you'll have to
fight off some monsters[/System:Color], but if you can manage it,
you'll get some [System:Color name=tutorial ]hidden treasure[/System:Color]. Preparation is key! |
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A [System:Color name=tutorial ]Seeker [/System:Color]is an item which [System:Color name=tutorial ]Hugo can craft[/System:Color]. With it,
you'll be able to investigate the [System:Color name=tutorial ]old machines [/System:Color]strewn
around the world and obtain [System:Color name=tutorial ]new kinds of Collectibles[/System:Color]. |
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There are [System:Color name=tutorial ]two different kinds [/System:Color]of Seeker, and each lets
you investigate a [System:Color name=tutorial ]different kind of machine[/System:Color]. It's worth
getting both, then gathering all the Collectibles you can! |
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About Xenoblade Chronicles 2 |
212 |
|
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Drivers |
213 |
|
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Blades |
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A [System:Color name=tutorial ]Driver [/System:Color]is someone who can awaken the lifeforms
known as [System:Color name=tutorial ]Blades [/System:Color]from [System:Color name=tutorial ]Core Crystals[/System:Color]. Bonding with
a Blade in this way is known as [System:Color name=tutorial ]resonating[/System:Color]. |
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Not everyone has the potential to become a Driver,
and those who do play an important role in the military
and political affairs of Alrest. |
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Lora became a Driver when she resonated with Jin.
Drivers and their Blades share a powerful bond
and in most cases spend their whole lives together. |
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[System:Color name=tutorial ]Blades[/System:Color] are lifeforms born from the mysterious
[System:Color name=tutorial ]Core Crystals[/System:Color]. |
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Blades are born alongside a weapon that could
be considered part of their being. They wield this
weapon in battle. |
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Blades are functionally immortal as long as
their Core Crystal remains intact and their
Driver remains alive. |
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Blade Affinity Charts |
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When you get an [System:Color name=tutorial ]Affinity Reward[/System:Color] for fulfilling a
condition on a Blade's [System:Color name=tutorial ]Affinity Chart[/System:Color], you'll get
a [System:Color name=tutorial ]pop-up[/System:Color] notification. |
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The Affinity Reward itself won't be unlocked
at this point, though, so you won't notice any
difference just yet. |
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When you get the Affinity Reward pop-up,
[System:Color name=tutorial ]be sure to check the unlocked ability in the menu[/System:Color].
If you don't, the Blade won't develop. |
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Engaging [System:Color name=tutorial ]Overdrive [/System:Color]is a special ability that Elma has.
To use it, press [System:Color name=tutorial ][ML:icon icon=R ] and [ML:icon icon=minus ] [/System:Color]with Elma on the battlefield.
Doing this requires a [System:Color name=tutorial ]fully filled Party Gauge[/System:Color]. |
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[System:Color name=tutorial ]Hit with Arts while Overdrive is engaged[/System:Color], and the hits
will be counted on the [System:Color name=tutorial ]Overdrive Counter [/System:Color]in the middle
of the screen. Hits with [System:Color name=tutorial ]Specials count at a 5x rate[/System:Color]. |
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You can gain [System:Color name=tutorial ]three kinds of bonuses [/System:Color]by raising the
hit count: [System:Color name=tutorial ]damage boost[/System:Color], [System:Color name=tutorial ]recharge boost[/System:Color],[System:Color name=tutorial ] lower enemy
resistance[/System:Color]. The effect increases with the hit count. |
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You can increase the [System:Color name=tutorial ]duration [/System:Color]of Overdrive by filling up
the entire Party Gauge while Overdrive is engaged, and
then [System:Color name=tutorial ]activating Overdrive again[/System:Color]. |
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However, [System:Color name=tutorial ]while Overdrive is in effect[/System:Color], [System:Color name=tutorial ]Party Gauge gain
is reduced[/System:Color], and you [System:Color name=tutorial ]can't use Chain Attacks[/System:Color]. Be mindful
of the downsides as you think of the best time to use it! |
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Tracking Community |
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|
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You can [System:Color name=tutorial ]gain Community[/System:Color] from people with
[System:Color name=tutorial ]yellow icons above their head[/System:Color] just by [System:Color name=tutorial ]talking
to them[/System:Color]. You don't have to complete a quest. |
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If you see the same icon next to someone's face
on the Community menu, you can select them and
press [System:Color name=tutorial ][ML:icon icon=Y ] [/System:Color]to add their location to the compass. |
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Team Stats |
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Every team has the same basic stats:
[System:Color name=tutorial ]HP[/System:Color], [System:Color name=tutorial ]Strength[/System:Color], [System:Color name=tutorial ]Ether[/System:Color], [System:Color name=tutorial ]Agility[/System:Color],[System:Color name=tutorial ] Dexterity[/System:Color], and [System:Color name=tutorial ]Luck[/System:Color]. |
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[System:Color name=tutorial ]HP[/System:Color]: the team's health; they'll fall if it drops to 0.
[System:Color name=tutorial ]Strength[/System:Color]: affects damage from physical Arts.
[System:Color name=tutorial ]Ether[/System:Color]: affects damage/healing from Ether Arts. |
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[System:Color name=tutorial ]Agility[/System:Color]: affects chance to evade enemy attacks.
[System:Color name=tutorial ]Dexterity[/System:Color]: affects attack accuracy.
[System:Color name=tutorial ]Luck[/System:Color]: makes it easier to resist enemy debuffs/reactions. |
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If you do happen to gather too much aggro,
remember you can use [System:Color name=tutorial ]Minoth[/System:Color]'s [System:Color name=tutorial ]Huracán[/System:Color] Art
to evade some enemy attacks. |
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Overdrive 1 |
238 |
|
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Overdrive 2 |